Paddyfield is a map where total dominion over command zones is possible and a decisive early advatange can be won, in contrast to maps like Mud Fight, where even a decisive early win still requires a lot of work to convert it into complete map control.Īssuming equal skill, and conventional strategy by both sides, the main points of contention on Paddy Field are the forest at Bravo and the forest in the north of Hotel and to the south of Golf. Even in a less drastic scenario that doesn't involve all of your CVs being destroyed, an army with more points and more resources still has an inherent advantage over the enemy, one that any decent player can leverage. If your army is starved of points while the enemy rolls over you and destroys all of your CVs, then your kill ratio doesn't matter - you still lost. Destruction is based upon gaining points through killing enemy units, but since the zones themselves give the necessary points required to buy new units, it is still a necessity to try to control as many zones as possible. Conquest, where command zones give command points, it is the overriding objective of any player to control as much territory as possible, since this will give him the command points advantage to win the game. ![]() ![]() This holds true in both of the main game modes, Conquest and Destruction. Wargame: Red Dragon, is all about territory. Where, How, and When - The Hotspots of Paddy Field Over time other maps have grown more on me as I've gotten better at the game, such as the previously mentioned Nuclear Winter is Coming, or Plunjing Valley, Highway to Seoul, and Punchbowl, but Paddy Field is still an inviting and friendly map, one which offers multiple options to play while not overwhelming one with anything.Ī map of some of standard deployment positions of the two sides in circles and picket forces with stars - recon forces in Golf, and to the west of Hotel are sure to clash. For beginning Paddy Field is one of the easier maps to understand, packing a good balance of space, zones, engagement areas, and intensity, as compared to maps like Mud Fight with its desperate pitched fighting for the middle town, Nuclear Winter is Coming with its huge breadth and numerous engagement zones to cover, Tropic Thunder with its heterogenous urban cover in the middle which makes advancing difficult, or the bloody attrition warfare of Strait to the Port or Death Row. Paddy Field in Wargame: Red Dragon was one of my favorite 1v1 maps when I first started to seriously play. ![]() If you play Wargame: Red Dragon, you will recognize that Paddyfield 1v1 is just Paddyfield 3v1 but flipped on its side and with the command zones rearranged.
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